Problem of practice
“New and experienced designers often learn course-development steps in isolation, so they don't see how an early mistake, like an outdated source document, shows up as a defect later.”
Learning goal
Designers will be able to carry a course through the full digital development lifecycle, from validating source content to LMS release approval, and explain how early decisions affect later stages.
What it does
Learners play an instructional designer who owns a course for a fictional freight company, moving through eight connected rooms in a virtual learning studio. Each room produces an artifact the next room depends on, so early shortcuts cause problems later. Learners work against a time budget, handle pushback from a demanding stakeholder, and finish with a competency report.
- Eight connected rooms, from Content Vault to LMS Launch Pad, each producing an artifact the next room needs
- Project time budget (tight, standard or generous) that hints, rework and approvals draw from
- A demanding stakeholder who pushes back and asks questions as you work
- Some mistakes block approval, while others pass quietly and resurface in later rooms



