Problem of practice
“Explanations drawn as boxes and arrows show that parts exist but not what they do, so learners have to imagine the motion behind the arrows.”
Learning goal
Designers will be able to generate interactive, object-based explainer figures from a one-line idea, so learners can explore how a concept or system works instead of reading boxes and arrows.
What it does
Anatomy is a skill for Claude Code. You name an idea in one line, and Claude invents a real machine whose moving parts behave the way the idea does. It then draws that machine as an interactive isometric figure. A queue becomes a marble run, an LRU cache becomes a bookcase, and a bloom filter becomes a fruit machine. The collection has 33 live figures.
- Name an idea in one line and Claude invents a real machine that does it, not a diagram of boxes and arrows
- Live figures you can drag, press and hold keys on, such as slowing time or lifting parts apart to see inside
- Every number shown comes from the same model that moves the parts
- Optional keywords add interactivity, WebGL shaders or true 3D, and output can be framework-free TypeScript or React comp



